The Geezer’s Guide to Free-Form RPG, Part 2: Data Structures and More
April 16, 2014 Jon Paris
In the first part of this series I discussed why I thought that RPGers should care about the new free-form support. Since you may have seen other articles on the basics of this support, I thought in this tip I’d focus on a few examples of how existing D-specs are converted to the new format so you can see how it all works.
Before we begin though, let’s have a quick review of the basics of this new style of data definition.
All definitions begin with a declaration operation code. For D-spec type definitions these take the form dcl-X where