Variable Program Calls in Free-Format RPG
March 3, 2010 Jon Paris
Many RPG programmers are familiar with the notion of using a variable, rather than a literal, to define the target of a program or procedure call. The problems usually begin when they try to utilize this technique in a /Free program because the “translation” of such calls into /Free is not an obvious one. The PGMCALL shown below is a simple “old-style” RPG program that demonstrates the basic principle for those of you unfamiliar with the technique. As you can see, it simply requests the name of a program to call, calls the program, and issues an error message if |