August 2, 2016 Chuck Luttor
The average RPG developer can quickly become proficient in replacing RPG database operation codes with their SQL equivalents when undertaking new programming. In each installment of this series, I will visit an op code or set of op codes in order to prove my contention. First up today is CHAIN.
I remember the CHAIN op code from System/3 Model 6 and Model 10 disk days. (Yes, I have been around for a long, long time.) It has been used extensively by every RPG programmer since then. It is the basic op code for random access. In the “old days” it