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  • Reader Feedback and Insights: QTEMP and the Library List

    October 9, 2002 Timothy Prickett Morgan

    Hey, Ted:

    In the June 5 issue of Midrange Guru, a reader ended an explanation of a technique for specifying QTEMP in library lists with this statement: “. . . I suggest that QTEMP should ALWAYS be placed at the bottom of the library list and that references to files in QTEMP should ALWAYS be hard coded.”

    There seems a chance of contradictory behavior with that. If references to QTEMP are always hard coded, then perhaps QTEMP should not be in the library list.

    And if QTEMP must be in the list in order to catch possible *LIBL references,

    …

    Read more
  • FTP and Save Files, Yet Again!

    October 9, 2002 Timothy Prickett Morgan

    Hey, Ted:

    I have a further refinement to Sami’s tip [ “FTP and Save Files”, Midrange Guru, OS/400 Edition, October 2 ].

     

    You get much better compression if you compress on the PC, using PKZIP.  I tried a small library:

     393K - No compression
     242K - DTACPR(*YES)
     116K - DTACPR(*NO), PKZIP'ed
     117K - DTACPR(*YES), PKZIP'ed
    

    Of course, this assumes that the recipient can unzip the file, but nearly everyone has PKZIP or WinZip or some variant.

    It’s interesting to note that you usually get the best compression by saving with DTACPR(*NO) and letting PKZIP do its thing on the

    …

    Read more
  • Using APIs to Send Impromptu Messages

    October 9, 2002 Ted Holt

    Hey, Ted:

    I would like to use the error message APIs QMHRMVPM and QMHSNDPM in an RPG IV program to send messages to an error-message subfile.

    I do not want to have to define the messages in a message file. I would prefer to use constant definitions from within my RPG program. Is this possible?

    I’ve searched written manuals and have not yet found a way to do this.

    — Russell

    Any message that is not sent as an *ESCAPE, *STATUS, or *NOTIFY message can be sent as an impromptu message, Russell. Here’s a short program you can play with. …

    Read more

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